On The Go


USB data / charging cable   A small puzzle: The illustration shows a standard USB data/charging cable, the type that might be used to transfer photos or music between a computer (the larger USB-A connector) and an Android cell phone or tablet (the smaller micro-B connector). The USB-A plug has four pins, while the micro-B has five. Two of the pins on each end are power (Vcc and ground)—that much is obvious. Two are data (D+ and D−). What then is the other micro connector pin for, and which pin is it? The answer is easy to find with a quick Internet search, but I’ll come back to that in a moment.

    One question that popped to mind was how many wires are in the cable. It should have been obvious that the cable would have four and not five wires, since one end has only four pins. But imagining some quasi-magic possibilities
I cut one of these data cables. Indeed there were four wires, not five. More precisely, the cable I cut had four wires plus a shield, but the black wire was common withmicro-B pinouts the shield, so there were four separate conductors.

    A diagram of the micro-B connector shows pins labeled Vcc, D-, D+, ID, and Gnd. The odd-man-out pin is number 4, called ‘ID’. The plot thickens! How can a pin that is not connected serve any purpose? (I guessed that ID must stand for identifier.)

On-the-go cable

    It is time to cry ‘uncle’, AKA hit the search engine.  The answer is that the micro-B’s pin 4 does not always float. Sometimes it is grounded internally, i.e., inside the connector. I picture this as a blob of solder between pins 4 and 5, although I
’m sure that’s not how it really is. The illustration above shows a USB ‘OTG’ cable. ‘OTG’ stands for ‘On The Go’, a less than informative name, but let’s face it—marketing rules the world. Pin 4 of the micro-B plug end of this cable is connected to ground. The other two connectors are female (USB-A and a micro-B jack).

    The purpose of grounding the ID pin is to bring about a sort of role reversal. Normally when a computer and cell-phone or tablet are connected, the computer is the ‘host’ and the cell phone or other device is the peripheral. The host is also known as the OTG A device, and the connected device as a B. (Here the letters ‘A’ and ‘B’ have nothing to do with the similarly named USB connector types.) In other words, the OTG A or B designation identifies whether the device to which the plug connects is a USB host or not.

    The connection between pins 4 and 5 can be verified with an ohmmeter, although it is challenging to make such a measurement without the aid of an exposed socket. In any case, ‘the proof is in the pudding’—an Android application that needs to access a USB device as host will not work unless the connecting plug is of the correct type. One such application is SDR Touch. I had exercised this application (the free version) using a commercially available OTG cable similar to the one pictured above. Then at some point I thought to construct a breakout version of the cable, and to use SDR Touch with this breakout to test my understanding.


    When a USB device is connected to a cell phone or tablet without ancillary power, it tends to drain the battery more quickly than when nothing is connected. However, when plugged into a charger the micro-B path in the OTG cable passes 5 volts from the micro-B jack to both the micro-B plug and the USB A jack. In this way power from the charger supplements the battery, retarding its discharge rate.

USB proto board setup for OTG
    The annotated photo above shows the test setup for simulating OTG. My old cellphone (lower right) no longer has service, but is okay for running apps that do not depend on the latest Android version. SDR Touch (the application running on the phone) supports SDRplay (upper right). That is to say, a driver is available for SDRplay. The perforated board has several USB connectors and associated headers. Finally the ribbon wire is a five-conductor cable that maps all 5 pins of the micro-B plug to the breakout board via a plug-in header. With this 5-pin wire it is possible to ground or unground the ID pin at its distal end.Allow USB dialog

No compatible devices    There’s not much to say about what happens. It is exactly what is expected, an anti-climax. When the ID pin is floating, the SDRplay driver cannot be loaded and the message on the left is displayed. When pin 4 is grounded using the jumper visible in the zoomed ‘detail’ part of the illustration (upper left), the user is asked whether to accept the driver that was found and whether to make it the default (right photo). As far as I can tell, this part does not work properly, as the same dialog is repeated the next time the application is cold-started. In other words, the selected driver does not load by default, but it does load on request and the application works.

    The annotated illustration above also shows data pins connected by jumpers from the host-mode plug to the SDRplay USB-A jack, and power from the charger connection at the bottom to both the phone and peripheral. The ID pin does not connect anywhere except to ground at the PCB end of the 5-wire test cable, the same as if it were connected inside the micro-B plug that attaches to the cell phone. This demonstration might be considered OTG the hard way! However, the point was to make the ID pin’s function clear to myself, in other words to understand what is happening in the OTG cable, and why.


   Demo: OTG.mp4

 


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